Murder the crazed inhabitants with wild abandon until you meet their leader, the Godskin Apostle, and defeat him to unlock the Windmill Heights site of grace. In the northeast region of Altus Plateau you’ll find Dominula, the Windmill Village. Step 7: Windmill Village Image: FromSoftware/Bandai Namco via Polygon Once you give Millicent the prosthesis, she’ll move on to her next location. You’re looking for an item called the Valkyrie’s Prosthesis, found in a room guarded by a Cleanrot Knight on the castle’s northwest side. To progress her quest, you’ll need to visit Shaded Castle, a medium-sized dungeon located in the northern Altus Plateau. You’ll next find Millicent standing by a cliff just north of the Erdtree-Gazing Hill site of grace. Step 6: To Altus Plateau Image: FromSoftware/Bandai Namco via Polygon He’ll sell you some sorceries if you like. Exhaust her dialogue, travel away, return one more time, and speak to Gowry. Step 5: The journey beginsĪt the shack, you’ll find Millicent, whose memory is beginning to return. Speak to her again until she starts repeating herself, and then rest at a site of grace and return to Gowry’s Shack. She’ll give you the Prosthesis-Wearer Heirloom, a talisman that raises Dexterity. Exhaust her dialogue, give her the Unalloyed Gold Needle, rest at the site of grace, and speak to her again. Millicent lies moaning against the church’s western wall. Run past the latter and bum rush the former, or take them out from a distance, to gain access to the church, which houses a site of grace and a valuable Sacred Tear for upgrading your flask. The Church of the Plague itself is guarded by a pair of plague pests, nasty characters with whom you’re no doubt familiar, and the surrounding cemetery is filled with annoying, resurrecting skeletons. Image: FromSoftware/Bandai Namco via Polygon Step 4: Cure Millicent A quick trip uphill - dodging falling ball bearings - will have you on your way to the Church of the Plague, wherein resides the subject of our guide, Millicent. Head to the north side of Sellia and out the back door, stopping at the Sellia Under-Stair site of grace. Once you’re done, return to Gowry, who will send you on your way to give Millicent the magic needle. Don’t miss the Golden Seed, Imbued Sword Key, “Redmane” painting puzzle, Spelldrake Talisman +1, and Lusat’s Glintstone Staff, which you get for defeating the boss through the fog gate on the northwest side of town. While you’re here, make sure to fully explore, as there’s decent loot to be found once the barriers are dispelled. Image: FromSoftware/Bandai Namco via Polygon You can see all three beacon steeples in the image below. It’s not a big place, so you shouldn’t have much trouble. Getting to these beacons involves heading to the opposite side of town and using Torrent’s double jump to climb around on roots and rooftops. Gowry gives you a slip of paper that, when inspected, reveals that you have to light three beacons around the Town of Sorcery to dispel the magical barriers blocking your progress. Return it to the sage to begin the next leg of the journey. In addition to his weapon, the Commander’s Standard, he’ll drop the Unalloyed Gold Needle that you need. The fight itself isn’t too tough - use a Spirit Ash to distract the Commander’s minions, and you’ll have him down in no time. Head to a large tangle of roots near its center, where you’ll find a boss named Commander O’Neil. The needle can be found in the aforementioned rot swamp, known as Aeonia. Step 2: Getting the Unalloyed Gold Needle “What does this have to do with Millicent?” you might ask. Gowry, who lives in a shack that looks like it’s from a Fallout game, requests that you recover a certain needle for him in exchange for telling you the secrets of Sellia. Image: FromSoftware/Bandai Namco via Polygon Step 1: Meeting Gowry You’re looking for a location called Sellia, Town of Sorcery, and, just to its south, a small shack that belongs to a certain sage named Gowry. The first leg of our journey to help Millicent takes us deep into Caelid, directly adjacent to the red swamp that you may have previously visited when you fell victim to a certain trapped chest in Limgrave’s Dragon-Burnt Ruins.
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